With the explosion of possibilities in new interactive systems brought by ubiquitous computing and VR, we thought it made sense to try to nail down some precise language for how to discuss all these types of systems. In this episode we explore a possible categorization schema for interactive systems along two axes: Variability and Goal-Orientation. We walk through the ways that goal structures and variable outcomes give and take power from the creator and user of an interactive system, and discuss a wide range of systems from books and movies to sports and immersive VR, but also websites, choose-your-own-adventures, triple-A video games, and many other points between.
X012: Future Express | Categorizing Interactive Systems